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Innovative Application Development for Ubiquitous and Wearable Computing

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5 General Concepts, Toolkits, and Frameworks In order to apply X’treme Prototype in practice re-usability is a major prerequisite. This chapter discusses the state-of-the art (see Section 5.1) in ubiquitous computing research and proposes two concepts that should guide and streamline work processes during the application of X’treme Prototyping. Section 5.2 develops a conceptual framework, referred to as the sensor-opportunities- based approach, that allows to categorize existing sensors and evaluates their utility in various applications. Eventually, this framework shall guide application design- ers to choose meaningful sensor subsets, inspire new systems, and evaluate existing applications. Furthermore, this section describes a conceptual categorization frame- work of sensors and reviews existing ubicomp applications using the framework. Finally, an evaluation of sensing technology with respect to the framework is pre- sented. Section 5.3 proposes a model for perception as part of a layered architecture. When looking at current implementations and when interviewing application developers it becomes evident that sensing and distributed perception is re-invented and re- implemented over and over again in various systems. Often the argument is that the application has very specific requirements (e.g. power consumption, response time) and that therefore a particular, often monolithic architecture and specific implementation is the best solution.  While understandable from an individual’s point of view this is clearly an undesirable status quo. In particular, as we move from mere demonstrators within controlled research labs to larger scale applications in more open environments there is a stringent need for architectural frameworks including layers of abstraction, modularity, and reusability. While such an overall architectural framework obviously is a long-term research goal, this section proposes a model for perception as part of such an architecture. 61
  
Ubiquitous Computing - Auswirkungen auf Unternehmen und Gesellschaft
von Alexander Beck,
Jörg Denkel
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