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Innovative Application Development for Ubiquitous and Wearable Computing

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58 Chapter 4.  Developing Applications in Cooperation:  X’treme Prototyping 4.4   Discussion and Conclusion We have introduced the X’treme Prototyping approach that aims to synthesize the strengths of existing design and development approaches. In particular, the main focus is to find an explicit balance between user-involvement and a far-reaching, innovative achievement.  As such, the ultimate goal of the  X’treme Prototyping approach is to define features, principles, and future needs in cooperation with user. An evolving pool of ideas is generated and evaluated in order to create innovative applications that radically depart from today’s work practices.  This is the main di erence to other approaches: In the case of X’treme Prototyping there is no specific problem to be solved, it is rather about finding and interesting problems and to define appropriate and compelling solutions. Though prototyping is not new as such, X’treme Prototyping has distinct features from other existing approaches: Prototyping  in general has been established as a useful tool for testing first ver- sions of a final product.  Our use of X’treme Prototypes are rather used for experimenting with concepts that are not necessarily part of the final concept. Furthermore, our focus is on revealing innovative aspects covering features of a final product.  As such X’treme Prototyping attracts and inspires through embodied  stimulation  of  ideas  instead  of  representing  incremental  improve- ments that lead to a final product.  Product development could be a natural consecutive step, but we see X’treme Prototyping before that. Low/-fidelity prototyping  tries to simulate the features of a final product. X’treme Prototypes  actually  may  be  either  low-fidelity  or  high-fidelity,  since  the  fi- delity  is  dependent  on  the  audience’s  background.   The  common  mission  of low-fidelity  prototyping  and  X’treme Prototyping  is  to  enhance  communica- tion between stakeholders and developers and to follow an iterative process. X’treme Prototypes  focus  on  innovative  developments  and  not  on  balancing requirements with resources for a final product. Rapid prototyping  is a quick product demonstration, a mock-up of a final shape. It may be applied for X’treme Prototyping if the focus remains open for re- vealing new ideas and solution. Testbed  is a fixed test environment that fixates and justifies the chosen technology for a product.  X’treme Prototypes are rather a collection of toys that represent bits and pieces to ground ideas in reality and to extrapolate from a given status. As such, X’treme Prototypes initiate a development process, whereas testbeds aim at finalizing a development.
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
Handelsgesetzbuch HGB: ohne Seehandelsrech...
Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
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