Title:

Innovative Application Development for Ubiquitous and Wearable Computing

Home
deutsch
  
ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012 
 
|<< First     < Previous     Index     Next >     Last >>|
  Wir empfehlen:       
 

4.1.  Process 55 the installation of WLAN in the hospital entirely for which we would have had to deal with several issues such as privacy, security, and electro-magnetic interference with medical devices. Instead we gained time for implementing other features the doctors were not familiar with. This phase aims to integrate technology solutions that are unknown to the users and as such can provide radically new perspectives of achieving the users’ goals. In order to reveal new perspectives the prototype may also provoke users and confront them with a selection of technology the users can choose from. The users should be able to perceive a future idea through hands-on experience for evaluating its feasibility. Finding appropriate cutting-edge technol- ogy for stimulating the user is di cult, it is a creative process.  However, looking at advanced users of other domains who solved their needs can be helpful, see the lead-user approach proposed by Hippel [ v.  Hippel 1986 ] . 4.1.5   Provide Experience In  this  phase  the  prototype  is  presented  to  the  users.   The  important  point  is  to stimulate and, sometimes, even provoke the user by providing hands-on experience with the X’treme Prototype.  This can be seen as a physical version for initiating lateral thinking [ DeBono 1967 ] : it takes users out of their familiar context and makes them reflecting about new concepts and thinking beyond.  The X’treme Prototype can provoke by the new functionality it o ers. Users might not know what is possible with technology, since their view has been shaped by what is possible and used in their daily work now:  In a sense they are locked into their worlds.  The X’treme Prototype is something that should stimulate their imagination, break their current boundaries and lead the discussion onward.  Functionality does not necessarily have to be fully implemented.  But at least guided by the developer, the user should be able to experience a new concept through technology he has never considered for his working domain.  The case studies presented in Chapters and show promising results: users tend to be much more creative, extrapolate much better towards future usage patterns, and generate even radical new ideas with the experience provided by the X’treme Prototype.  The goal of this phase is to provide experience and to receive feedback in return, which users would not have thought of without the prototype experience.   As  a  result,  the  prototype  experience  should,  firstly,  help  the  users to extrapolate from their current work practice to the opportunities shown by the prototype.  Secondly, users should be enabled to critique and assess the feasibility of the presented approach and reshape it for realistic settings.  This is valuable input for the developers to refine the concept and/or the prototype.
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
Handelsgesetzbuch HGB: ohne Seehandelsrech...
Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
|<< First     < Previous     Index     Next >     Last >>| 

Back to the topic sites:
ScientificPublication.com/Startseite/Informatik
StudyPaper.com/Startseite/Computer/Informatik

External Links to this site are permitted without prior consent.
   
  Home  |  deutsch  |  Set bookmark  |  Send a friend a link  |  Copyright ©  |  Impressum