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Innovative Application Development for Ubiquitous and Wearable Computing

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4.1.  Process 53 4.1.1   Choose a Compelling Problem Domain For applying ubiquitous and wearable computing technology in practice it is impor- tant to choose a problem domain, that on the one hand allows to build a compelling application from the end-user’s perspective, but on the other hand allows to reflect on the impact the application might have on the user’s daily life. The purpose of choosing a compelling problem domain is not simply to provide a demonstration ve- hicle for research results. It is to show how technology can serve a real or perceived human need, because, as Weiser noted [ Weiser 1993 ] , the whole purpose of ubiq- uitous computing is to provide applications that serve humans. The evaluation of population statistics can o er one way to reveal social, economic, demographic, and consumption-related patterns that may become future shaping trends, as suggested by [ Oulasvirta  2004 ] .   Nevertheless,  reflecting  on  the  opportunities  of  a  problem domain  will  certainly  help  to  conduct  more  successful  projects.   Based  on  these consideration the value of cooperating with certain domain experts can be judged. However, we are aware of the fact that the freedom of choosing a problem domain is  not  always  given.   But  one  should  be  aware  of  the  fact  that  the  relevance  of the problem domain has a strong influence on the relevance of the solution to be developed. 4.1.2   Understand the Problem Domain It  is  important  for  the  developers  to  properly  understand  the  domain  a  solution should  be  developed  for.   Accordingly,  the  result  of  this  phase  should  be  a  solid understanding of the users’ ultimate goals, driving forces, and constraints of estab- lished routines, and the current implementation of the work practices.  As Nielsen [ Nielsen 1993 ] pointed out, user involvement in this early phase is important:  “It is amazing how much time is wasted on discussing what users might be.  [..]  It is much better to get hard facts from the users themselves”.  The focus should be on high-level concepts, such as the users’ goals1, needs, and priorities.  This is di er- ent from writing task descriptions for creating use cases as suggested by software engineering disciplines [ Sutcli e 1998 ] .  Useful methods can be observation [ Beyer and Holtzblatt 1998 ] , literature reviews, or workshops and meetings.  The important point is to look behind the scenes in order to understand:   What are the users’ ultimate goals?   What are the constraints and reasons for established routines?   How could the goals be achieved in a completely di erent way? 1Referring to Leontev’s framework of activity [Leontev 1981], activities can be decomposed into combinations of tasks, that are planned and directed towards achieving a goal.
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
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Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
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