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4.1. Process
51 novelty
(practice change) technology
evolution Figure
4.1: Avoiding the Innovation Trap
completely neglected at this point. The arrow application
development in Figure 4.1
is descending due to our belief that initial expectations and proposals of the
developers become grounded in the users working
context. This grounding yields more realistic
concepts which, generally, might be less technologically advanced due
to emerging practical constraints. Nevertheless, the
goal is to create applications that are
significantly more innovative than incremental developments evolving over
time step by step. This
chapter starts describing the single iterative steps of Xtreme
Prototyping. Then, this chapter
continues discussing how the particular stakeholders can be identified and approached. Finally, we discuss the di
erent properties and focus of Xtreme
Prototyping in contrast to related work and present a final discussion
and conclusions. 4.1
Process Users are always constrained by their current experience
[ Gri
n and Hause 1993 ]
. This constraint usually inhibits users to express their needs in the context of new
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