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Innovative Application Development for Ubiquitous and Wearable Computing

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ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012 
 
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3.4.  Lessons Learned from the Cooperation with Doctors 45 Nevertheless, in the course of the project we found that the doctors could only devote very limited time for the joined project due to the work-load of their daily business.  Apart from that, it became evident that doctors had a very concrete application in mind: The creation of a technical infrastructure that allows access to the existing central patient database from a mobile hand-held client computer. This attitude finally lead to incompatible standpoints between the doctors (users) and us (developers). The application ideas were not practical enough for the doctors, and the desired technical infrastructure was not scientifically interesting enough for the researchers. As a consequence the project could not be continued. 3.4   Lessons Learned from the Cooperation with Doctors We tried to introduce wearable technology in a hospital environment. Since our own background is technology, we opted for closely following and observing the users in their current work practices.  Proposing changes to current work practices using new  technology  proved  di cult.   The  doctors  are  currently  in  a  local  maximum of productivity.  Thus, using today’s work practices together with new technology would actually decrease their work e ciency at least temporarily.  In order to best use the potential of new technology, current work practices have to be adapted to incorporate it. Discussing changes of today’s work practices provided few results, since the doctors were locked in today’s constraints. However, proposing changes outside their current work practices made them extrapolate from current technology and allowed them to think about new opportunities. Nevertheless, in the course of the project the doctors increasingly often expressed the mere desire for a hand-held platform with access to their patient database. Their role of partners changed to a role of customers. The overall goal of modelling, prototyping and simulating together with  changed to for  them.  Our finding is that prototypes, whether fully functional or a storyboard, should and could be the design-interaction medium  between  developer  and  user.   Instead  of  the  typical  asymmetry  between developers and users (users have needs, developers fulfill them), both parties have to productively learn from each other in a complementary partnership.  Furthermore, we  learned  that  sticking  too  much  with  users  mostly  leads  to  results  which  are incremental,  closely related to established routines,  and as such only a little step of  advancement.   The  doctors  saw  themselves  as  the  immediate  users  that  would have to deal with the outcome of the project.  Aware of their daily routines, they opted for the feasible and only incremental advancement of accessing a database in a mobile way.  Due to their time constraints, they showed only limited willingness to
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
Handelsgesetzbuch HGB: ohne Seehandelsrech...
Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
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