Title:

Innovative Application Development for Ubiquitous and Wearable Computing

Home
deutsch
  
ISBN: 1615208437   ISBN: 1615208437   ISBN: 1615208437   ISBN: 1615208437 
 
|<< First     < Previous     Index     Next >     Last >>|
  Wir empfehlen:       
 

40 Chapter 3.  Pilot Studies: Lessons Learned from Early Projects Finally, we showed that when integrated into the objects themselves, instructions are less disruptive during the task, as users do not need to keep checking the printed instructions. 3.2   Lessons Learned from Proactive Furniture Assembly The furniture project gained remarkable attention of various media and became as such quite popular: Starting from several TV appearances (BBC news, Swiss National TV) to various newspaper and news-magazine articles (New Scientist, TimesOnline,  CT). In retrospective this popularity may be explained by di erent parameters the project fulfilled: Although technological progress has embedded sen- sors and microprocessors into various fields of everyday life, the instrumentation of furniture with sensors still seems exotic  for a broader audience.  Accordingly,  the idea of sensors in furniture was often seen as exciting  and funny.  Thoughts arose as “what happens if my furniture watches me” or “what about viruses in the furni- ture software”.  Simultaneously, these far-taken thoughts could be grounded into a graspable piece of furniture and interwoven with the everyday experience from one’s own  furniture  assembly  tasks.   Furniture  assembly  is  well-known,  common-place, and mundane. On the other hand we also experienced the limits of the furniture scenario in more thorough discussions with other ubiquitous computing researchers1 and also furni- ture developers2.  It was mostly seen as a cute little idea.  Furniture assembly was not seen as such a relevant problem that it would be worth to solve it by sensor technology, since current costs are still in the order of the entire furniture’s value. When attempting to transfer the concept of proactive instructions to more safety- critical applications with better cost-benefit ratio, the need for a more general plan representation became apparent.  The same applied to the sensing concept which mainly worked for furniture since it was a clearly defined and closed-world problem with only six pieces and a limited number of sensible actions. As  a  result,  we  learned  that  the  furniture  prototype  was  a  compelling  showcase by itself, but it was not enough to stimulate people’s minds and make them think beyond established routines.  Nevertheless,  it helped to reveal issues that need to be  solved  for  real  applications  of  proactive  instructions.   The  development  of  the furniture prototype was clearly only a first step towards a real innovation that, if at all, could come to practice.  In retrospective an iterative approach with meetings together including furniture designers, interior designers, etc.  could have helped to 1Project presentation at Emerging Technologies Exhibition  at Siggraph 2003, San Diego 2Project presentation at furniture days  in Dresden, May 2004
  
Designing Solutions-Based Ubiquitous and Pervasive Computing: New Issues and Trends (Premier Reference Source)
Siehe auch:
Designing Woman
von Tony Curtis (in MP3-Downloads)
Designing Heaven [UK-Import]
von Heaven 17 (in Musik)
Samy Fast Style Style&Body Designing Mist
von Samy (in Parfümerie & Kosmetik)
La femme modele - designing woman [FR Import]
von Gregory Peck (in DVD & Blu-ray)
Lemays Web Workshop:Designing W/Stylesht
von Sams Publishing (in Software)
 
   
 
     
|<< First     < Previous     Index     Next >     Last >>| 

Back to the topic sites:
ScientificPublication.com/Startseite/Informatik
StudyPaper.com/Startseite/Computer/Informatik

External Links to this site are permitted without prior consent.
   
  Home  |  deutsch  |  Set bookmark  |  Send a friend a link  |  Copyright ©  |  Impressum