Title:

Innovative Application Development for Ubiquitous and Wearable Computing

Home
deutsch
  
ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012 
 
|<< First     < Previous     Index     Next >     Last >>|
  Wir empfehlen:       
 

Abstract This thesis presents a new method to develop and introduce ubiquitous and wearable computing applications in real-world settings.  In particular, this thesis lists and discusses a set of requirements in order to overcome the tension between user-center methods and the introduction of radically new concepts and technology. Based upon these requirements, a detailed review is presented over established devel- opment processes in the fields of software engineering, software design, user-centered design, and participatory design. One major finding is that cooperation with users during the development is necessary. But too close cooperation with users and, more generally, with stakeholders involved may also hinder radically new developments: Stakeholders are trapped into their daily routines, which may sometimes suppress the ability to envision concepts that radically depart from today. Two case studies are presented that followed a technology-driven approach (proactive furniture as- sembly) and a classical user-centered design approach (for doctors). It is reflected on why these projects failed, what could be learned from the experience, and how these findings inspired the design of the proposed X’treme Prototyping approach. The proposed notion of  X’treme Prototyping  aims at creating serious and, most importantly innovative ubiquitous and wearable computing applications in cooper- ation with users and stakeholders.  A deliberate use of prototypes, referred to as X’treme Prototypes, is proposed and evaluated as a valid method to achieve this goal. In addition to that, two approaches, referred to as sensor-opportunities-based and artifact-based approach, are presented that provide technical aid for rapid de- velopments of ubiquitous and wearable computing applications. Furthermore, two case studies of introducing wearable sensing technology to avalanche rescue and professional downhill skiing are described. Both studies discuss the ex- periences we gained by applying X’treme Prototyping in practice. Both studies show and discuss the feasibility of the presented approach.
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
Handelsgesetzbuch HGB: ohne Seehandelsrech...
Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
|<< First     < Previous     Index     Next >     Last >>| 

Back to the topic sites:
ScientificPublication.com/Startseite/Informatik
StudyPaper.com/Startseite/Computer/Informatik

External Links to this site are permitted without prior consent.
   
  Home  |  deutsch  |  Set bookmark  |  Send a friend a link  |  Copyright ©  |  Impressum