Title:

Innovative Application Development for Ubiquitous and Wearable Computing

Home
deutsch
  
ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012 
 
|<< First     < Previous     Index     Next >     Last >>|
  Wir empfehlen:       
 

2.3.  Towards a Methodology for Ubiquitous and Wearable Computing 25 competent participants and participatory design can also generate resistance against the implementation. The danger of sticking too much to the user is inherent. This fact has been at least partly recognized and addressed by approaches, such as stories and prototypes. 2.2.6   Meta-Design Meta-design aims at providing an on-going process in which users become co-designers [ Fischer 2003 ] . This assumes that instead of an equal partnership as proposed by participatory design, users get empowered by tools and frameworks to shape an existing system to their needs by themselves. As such the developers only provide the building-blocks, the user becomes a developer himself. The developer designs the development process rather than the actual solution. Mentioned examples are open-source software developments and interactive art. While a desirable goal, it seems di cult to generalize and apply the concept of meta- design in practice.  It requires a tremendous e ort in the development of toolkits and frameworks, since these do not only have to be used by experienced developers but even by technology-unaware end-users.  However, if this issue could be solved, meta-design could o er a great playground especially for end-users to develop their own solutions.  Molding ideas into functioning artifacts could also stimulate minds and lead to very creative and innovative solutions.  So far this remains, however, a desire. 2.3   Towards a Methodology for Ubiquitous and Wearable Computing Ubiquitous and wearable computing applications have been around for some years now. In contrast to the original claim of providing calm technology available anytime and anywhere that supports the user in a smart way [ Weiser 1991 ] , most developed applications are still in their infancy. One reason certainly is, that many applications are only used as vehicles to argue for certain architectures, frameworks, or interaction paradigms  instead  of  providing  compelling  application  cases.   They  motivate  and span the space about how future applications may look like.  As such they are only a  starting  point  of  the  quest  for  compelling  applications.   And  it  is  challenging, as [ Ehn 1993 ] argues:  Su cient knowledge of the tradition of an application area is  necessary  in  order  to  design  a  computer  system  of  high  quality.   But  design has also to extraplorate  from  tradition,  and not only to duplicate the traditional behavior.   Accordingly,  a  remaining  challenge  is  to  communicate  the  experience and opportunity new technology can o er.  Researchers of ubiquitous and wearable
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
Handelsgesetzbuch HGB: ohne Seehandelsrech...
Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
|<< First     < Previous     Index     Next >     Last >>| 

Back to the topic sites:
ScientificPublication.com/Startseite/Informatik
StudyPaper.com/Startseite/Computer/Informatik

External Links to this site are permitted without prior consent.
   
  Home  |  deutsch  |  Set bookmark  |  Send a friend a link  |  Copyright ©  |  Impressum