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Innovative Application Development for Ubiquitous and Wearable Computing

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2.2.  Review of Existing Development Processes 23 Whereas user-centered design views systems only marginally as living entities that can be evolved by users, participatory design empowers users to actively propose and generate alternative designs themselves. The application of participatory design is diverse and draws on fields such as user-centered design, graphic design, software engineering, architecture, public policy, psychology, anthropology, sociology, labor studies, communication studies, and political science. Sitings and Workshops. Generally, there are two approaches towards participa- tory design: meetings of developers and end-users can be either at the developers research place or in the end-user’s environment. However, research has shown that bringing end-users to the foreign developer’s environment brings up more general views on things, whereas the collaboration in the user’s work context reveals more concrete and specific work experiences [ Pedersen and Buur 2000 ] . Applying design practices  across  sites  can  improve  learning  and  understanding,  as  di erent  voices are strengthened at di erent sites.  Workshops are another common form of shar- ing goals,  strategies,  and outcomes across diverse parties.  In contrast to sittings, workshops take parties out of their familiar working environment by new procedures which are not necessarily part of the participants working practices.  A well-known workshop format for participatory design is the future workshop [ Kensing and Mad- sen 1991 ] .  It consists of three phases: (1) Criticizing the present, (2) Envisioning the future, (3) Implementing - moving from present to the future.  This method aims at providing new perspectives and helping to create new concepts.  The general idea of workshops is to bring together diverse participants to do common work in an atmo- sphere that is not necessarily familiar to the participants.  Thus, all participants are out of their daily work environment.  The negotiation among diverse voices leads to the creation of new perspectives and knowledges.  Both sitings and workshops are established media to share ideas between users and developers.  However,  general judgements about these approaches are di cult, as the nature of the result depends too much of the way sitings and workshops are conducted.  Our finding is that sit- ings and workshops can be more productive if the discussion can already be centered about a concrete concept, or even better, a graspable artifact (see Chapter 4).  Also the integration of di erent stakeholders can help broaden the perspective. Stories can work as creativity enablers.  They can allow both developer and user to articulate their needs and proposals in another way.  The overall belief is that stories told, also by using hypermedia technology [ Beeson and Miskelly 1998 ] , paper-pencil and  card-templates [ Tudor  et al. 1993 ] ,  drama  acting,  photographs,  and  games stimulate minds and reveal issues that could have remained hidden otherwise.  The goal is to take participants out of their everyday environment and as such provide inspiration.  Another argument mentioned in literature is that stories also allow to involve children as design partners [ Druin 1999 ] .  Stories o er a very di erent way of presenting ideas than most users and developers do everyday.  This o ers a great opportunity for stimulation of the parties if they are willing to participate in this
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
Handelsgesetzbuch HGB: ohne Seehandelsrech...
Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
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