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Innovative Application Development for Ubiquitous and Wearable Computing

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ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012   ISBN: 3423050012 
 
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20 Chapter 2.  State of the Art of Application Development Processes users. Solutions are mostly created by developers, whereas the users are mainly in a reactive role. The ultimate goal is to develop systems with improved user acceptance and satisfaction since the user is in the center throughout the entire development process.  By now, user-centered design is established as its own research field in the human-computer interaction community, such that a variety of approaches and procedures have been developed and applied. The following gives an overview of the most matured ones. Contextual Design provides an entire process for designing products for and with the customer [ Beyer and Holtzblatt 1998 ] . The first step, contextual inquiry em- phasizes interviewing and observing users in their natural work context and making every e ort to understand their work practices.  The developers try to get firsthand data from potential users.  Contextual inquiry postulates to apply an appropriate relationship  model,  e.g.   apprenticeship-master,  to  observe  users  in  their  context, A shared understanding of the work to be supported by a potential application is created by the’ analysis of gathered data.  Contextual inquiry provides a set of mod- els to analyse this data:  A context model revealing influences in the organization, a physical model representing the physical environment and artifacts, flow models showing the division of work among roles, a sequence model specifying the sequence of actions to accomplish a specific task, and an artifact model revealing structure of artifacts created and used to support the work.  All these models are consolidated in an iterative process.  The analysis of the knowledge about the user’s domain gained from the di erent models is then turned into a design proposal with the intend to support and enhance the users’ work.  In the case of ambiguity, brainstorming ses- sions shall be conducted to further shape and focus on a single vision.  Finally, the design of a mock-up user environment is proposed and common participatory design methods, such as prototyping, are applied to converge the vision of the user and the designer in a tested product.  Contextual design provides a proven framework for successful cooperation with users in early phases.  Various iterative cycles help to meet the user’s expectations as good as possible.  This methodology is well-suited for building as accurately as possible what the user wants to have.  Accordingly, this methodology  is  widely  promoted  by  consultants  and  has  proven  useful  in  several cases for industry.  The drawback of contextual design, however, is that its concept creation is very dependent on the user.  Innovations that radically depart from the user’s expectation are typically out of scope of this methodology. Interaction Relabeling and Extreme Characters proposes two techniques to explore interactions guided by aesthetics rather than ease of use [ Djajadiningrat et al.  2000 ] .  Interaction relabeling asks participants to consider an existing product and tell and act how it could work as the product to be designed.  The considered existing product should act as vehicle and stimulate the participants’ imaginations with respect to the actual product to be designed. Forcing a mapping between things with quite di erent functionalities, the considered and the actual product, should
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
Siehe auch:
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Arbeitsgesetze
Grundgesetz GG: Menschenrechtskonvention, Europäischer Gerichtsh...
Strafgesetzbuch StGB
Aktiengesetz · GmbH-Gesetz: mit Umwandlungsgesetz, Wertpapiererw...
Zivilprozeßordnung. ZPO
 
   
 
     
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