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Innovative Application Development for Ubiquitous and Wearable Computing

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14 Chapter 2.  State of the Art of Application Development Processes however, is the explicit use of prototypes. Prototyping throughout the development cycle ensures that the final product will completely and accurately fulfill the cus- tomers requirements. Another benefit is the evolution stage, which allows current code-bases to be modified and re-adapted to take on greater functionality without a complete re-design or re-implementation. One main weakness of this process is, that a project can be drastically delayed as it evolves to become much more than what it was originally designed for. Design Patterns systematically name, motivate, and explain a general design that addresses a recurring design problem in object-oriented systems. A design pattern [ Gamma et al. 1995 ] describes the problem, the solution, when to apply the solution, and its consequences.  It further gives implementation hints and examples.  The solution is described by a general arrangement of objects and classes that solve the problem.  The solution is customized and implemented to solve the problem in a particular context.  Design patterns do not really represent a development process but provide a catalog of predefined general solutions. They provide a general framework of solutions. Discussion Software engineering in general aims at solving the user’s current needs in an e cient way.  Accordingly, there are no methods for the early stage support, i.e.  to search for  compelling  problems  and  identifying  future  user  needs.   Users  are  involved  in the  development  process  and  represent  the  main  source  for  revealing  functional requirements  of  the  software  being  developed.   Usually,  there  will  be  no  features implemented the user does not demand, since users have the role of customers who pay for the development. Consequently, radical innovations that go beyond the user’s current needs are very unlikely to be developed.  Multiple stakeholders are involved only to a certain extend:  Di erent user groups may vary in their level of knowledge but  typically  not  in  their  viewpoint.   Stimulation  of  stakeholders  is  not  an  issue, since users’ articulations about current needs are su cient.  Mediation between user and developer is covered by this methods and is also key to successfully generate a final product.  Software engineering disciplines are usually not of an exploratory kind since user reviews aim at validating proposed solutions instead of using them as a starting point for alternative ideas and new concepts.  Multiple cycles and rapid developments have been well established in software-engineering.  This is also well supported by a large number of toolboxes, such as CASE-tools, rapid prototyping environments, design patterns, re-use by modularization etc. Intensive tool support is certainly one of the strengths of software-engineering ap- proaches.  However, innovations cannot really be expected since the main focus is on developing feasible software products that solve requirements posed by the customer who pays for the realization.  Radical developments are not explicitly desired.
  
Bürgerliches Gesetzbuch BGB
von Helmut Köhler
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Strafgesetzbuch StGB
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Zivilprozeßordnung. ZPO
 
   
 
     
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