| |
1.5. Outline of the Thesis
7 [
Antifakos et
al. 2002 ]
, [
Antifakos et
al. 2004 ]
, and [
Michahelles et
al. 2003a ]
illus- trate the
joined work on proactive furniture assembly in cooperation with Stavros
Antifakos. The sensor-opportunities-based approach was
first proposed in [ Micha-
helles
and Schiele 2003 ]
. [
Michahelles et
al. 2004a ]
covers the artifact-based devel- opment
approach. In [ Michahelles et
al. 2003b ]
the development of wearable sensing for
avalanche rescue was presented. In addition, [
Michahelles et
al. 2004b ]
describes the
revised sensing concept by the use of radar for heart-rate detection. Finally,
[ Michahelles et
al. 2005 ]
reports on the application of wearable sensors in downhill
skiing. 1.5
Outline of the Thesis In
the following, the content of each chapter is briefly summarized.
Chapter 2 reviews
research that is relevant in the context of this thesis. First, re-
quirements are formulated that should be fulfilled by
an ideal development pro- cess. Secondly,
the main research directions concerning software-engineering, software
design, user-centered design, participatory design, and some others
pertinent to this dissertation are described and evaluated
with respect to these requirements. Finally,
the chapter concludes with some general findings that lead
to the development of the Xtreme Prototyping approach
presented in Chapter 4.
Chapter 3 presents
two early pilot studies and the lessons learned. This guided us
towards the design of the Xtreme
Prototyping approach presented in Chap- ter
4. In particular it describes two projects that
followed two very distinct standpoints.
First, a purely technology-driven approach is illustrated by means
of the development of a flat-pack furniture that can
give proactive hints to the user about
how to assemble it. Secondly, the course of the development of
a wearable assistant with doctors derives lessons learned
from a more user- centered approach. Both
case studies are presented to lead to the Xtreme
Prototyping approach
presented in Chapter 4.
Chapter 4 proposes
an approach for research to overcome the tension between
user focus and the introduction of radically new concepts
and technology. It introduces the notion
of Xtreme Prototypes that expose users
to radically new concepts and technology
that they might have never thought of before. The basic
promise is to free users minds and to stimulate them to imagine new
concepts and technology in combination with changes in
their current work practice.
|  |
|
| |
|
|