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4
Chapter
1. Introduction: The Dilemma of Inventions
1990
] , that the comparative
weakness of users in a specific industry may also cause weaknesses
of the users specific suppliers. Therefore,
developers should cooperate with a representative sample of users, since
otherwise a resulting design may only have little general
appeal [ Gardiner
and Roth- well
1985 ] [ v.
Hippel 1986 ]
. Furthermore, any user statement of need or problem
should be taken into consideration since any request
and articulation may contain information
about what form a responsive solution should take [
v. Hippel
1978 ] .
What does this all mean for ubiquitous and wearable computing?
The next section reflects on the obstacles
and problems wearable and ubiquitous computing tech- nology
is currently facing when working towards longer-lasting systems or at least
systems that overcome the lab-stage and are really used
in practice. 1.3 Todays
Development Practices in Ubiquitous
and Wearable Computing So far, application
development in ubiquitous and wearable computing communities has
been mainly technology- and developer-driven with little, if at all, cooperation
with users [
Korjea-aho
2000 ] [ Schilit et
al. 1994 ] [
Arnstein et
al. 2002 ]
. As the following
quote states, rather the opposite should be the case: The
manufacturer-as-innovator assumption should be replaced with
the view of the innovation process
as predictably distributed across users, manufacturers,
suppliers and others. [
v. Hippel
1988 ] Often
scenario innovation has been unsystematic and mostly based on intuition, i.e.
in the beginning of ubiquitous and wearable computing,
the focus was mostly to showcase and demonstrate
new technology and concepts. This was articulated quite drastically
at the MobileHCI conference in Udine, 2003: Wearable
Computing currently has no concepts for application de- velopments.
[ Kjeldskov
and Graham 2003 ]
The technology- and developer-based approach is important
for generating concepts and showcases.
With regards to the applied character of ubiquitous and wear-
able computing research this approach, however, only
partly tackles the question of what is
useful and what is perceived problematic from a users perspective. Ac-
cordingly, only few of the developed applications are
really being used in practice, e.g.
[ Bardram
2004, Davies et
al. 1998, Fuller et
al. 2000 ]
. If applications with
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